I am a research software engineer specialising in graphics programming, GPU and HPC programming, python and jupyter notebooks. I have particular interest in the applications of 3D Graphics and literate programming to scientific and data visualisation and building customisable research environments and pipelines based on the jupyter/python ecosystem, also the application of these technologies for wider research and creative communities.
A few bits and pieces that are viewable online or have associated articles/press/publications:
Mars Oceans Visualisation playing around with open data, GLSL shader flooding the Martian planet surface with topography created from public domain data obtained from the USGS Astrogeology Science Center.
International Conference on Big Data in Geosciences 1/2017 Haikou, Hainan, China “Visualisation: From Cloud to CAVE - Visualisation at Monash e-Research: including CAVE2 Virtual Reality and OpenStack cloud resources”
OzViz 2009 “Exploring the Underworld with gLucifer
I am the author of the LavaVu visualisation library
I contributed visualisation and sampling code to the Underworld geodynamic modelling code
LavaVR is an OmegaLib module providing LavaVu vis output in immersive 3D VR environments (eg: CAVE2)
ShareVol is a single page WebGL volume renderer for sharing/visualising volume data
Fractured is a WebGL fractal renderer in a single page web app